This prompts her to exclaim, “No!… But I mean, it’s kind of asking for it.” While such exchanges are more lighthearted, there are plenty of occasions where Cuff isn’t too happy with Frey’s noncommittal attitude. So, we are taking a lot of feedback and making sure we’re adjusting things to make sure that it’s kind of the optimal experience.”įor example, when coming across the Seat of Reflection dungeon, Cuff will ask if Frey wants to enter inside. You know, you don’t want it to be noise, obviously. Where it doesn’t feel like there’s too much silence when you’re playing out in the vast world. “Those kinds of things we’re looking at in terms of fine-tuning the frequency, making sure that it’s not to the point where it feels overwhelming, but we want to make sure it’s timed nicely. But how often is “too often”? Mitsuno said that, “There’s been some commentary about the frequency of banter between Frey and Cuff when you’re out in the world. As such, their relationship is more akin to “frenemies” and they’ll often snipe at each other while exploring. While it’s more concerned about saving the realm, our hero is more hesitant. However, in the same preview with Game Informer, creative producer Raio Mitsuno also talked about the frequency of banter between Frey and Cuff.Ĭuff is a sentient bracelet that accompanies Frey on her journey through Athia. Luminous Productions’ Forspoken has received some new details on the Seat of Reflection, one of many dungeons scattered through Athia where resources and a boss await.
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